Showing posts with label Armylist. Show all posts
Showing posts with label Armylist. Show all posts

Monday, 25 October 2010

Batrep 1000pts Space Wolves Vs Night Angels

Hi folks Munky back again with another battle report, once again it is my Space Wolves Vs Neil's Night Angels.


This time round we are playing a mission from the Battle Missions book called: BLACK CRUSADE!
Neil won the roll to be the Chaos Marine stand-ins for this mission, which meant he deployed first and on a 2+ got first turn.
The main cool rules about this mission is it's Kill Points and any non-vehicle unit destroyed can come back on from reserve the next turn!.

SPACE WOLVES


Rune Priest
Runic Weapon + Bolt Pistol

Wolfguard Battle Leader
Frost Blade + Stormshield + Thunderwolf + 2x Fenrisian Wolves

Thunderwolf Cavalry
1x Bolt pistol + Powerfist
1x Chainsword + Stormshield

Wolfguard terminators
1x Frostblade + Stormbolter
1x Chainfist + Stormbolter
1x Powerweapon + Stormbolter + Cyclone Missile Launcher
3x Powerweapon + Stormbolter

Grey Hunters
1x flamer
1x Meltagun
8x Bolter + Chainsword

Grey Hunters
1x flamer
1x Meltagun
8x Bolter + Chainsword

Total  = 998

NIGHT ANGELS


Librarian
Forceweapon + Bolt Pistol

Venerable Dreadnought
Missile Launcher + Twin-linked Lascannon

Devastators
2x Plasmacannon
2x lascannon
8x Bolter

Tactical Squad
1x Plasma Pistol
1x Plasmagun
1x Plasmacannon
7x Bolter


Tactical Squad
1x Plasma Pistol
1x Plasmagun
1x Plasmacannon
7x Bolter

TOTAL = 1000

DEPLOYMENT

NA - Neil set his 10 man Tactical Squad up in the crater to my right with the Venerable Dreadnought supporting them, the second Tactical Squad was combat squadded and the Plasmacannon was positioned on the first floor of the building with the Sargeant and Plasmagun in the center, one combat squad from the Devastators was set up on the top floor with 2x Plasmacannons whilst the second with the Lascannons deployed in the left most ruin along with the librarian.

SW - I plonked both Grey Hunter squads in the center spaced apart to minimise casualties from the huge amount of Plasma sure to rain down on them, the Terminators took the right hand side in the trees, and the Thunderwolves and Battle Leader took the left, the Rune Priest was in the center so he could cast the 5+ cover save over the two squads if needed.

TURN 1
NA - Zero movement from the Angels as expected Neil was going to blast me to bits in his first turn....and he did just that melting a terminator and 4 marines from either squad and the two Wolves following the Battle Leader, luckily all the units passed their morale checks and it was game on!
SW - I moved everything forwards, the two Grey Hunter squads now had a 4+ coversave from the vents in the middle, everything ran except the Terminators who fired two Frag missiles into the 10 man Tacticals opposite....missing with both aargh!

TURN 2
NA - No movement again from Neil but this time his shooting was dire, only managing to kill another Terminator with a Lascannon and wounding the Thunderwolf with the Stormshield.
SW - The Thunderwolves are in range of the Devastators and promtly tear them to bits, the crafty Librarian had retreated earlier in the turn, everything else advanced straight ahead, the Rune Priests squad rapid fire into the % man combat squad in the middle killing 3 with the aid of Freki & Geri the wolf spirits summond by the Priest, in assault they finish off the combat squad. 2-0 SW.

TURN 3
NA - The Devastators walk back on in the center to support the rest of their brothers from the imminent charge of the Thunderwolves (the scenario rules allowed this), their fire even with the Plasmacannons and bolters from the squads in the building do no damage to the squad(phew thanks for Stormshields eh!) Another 2 Terminators die from withering rapid fire from the 10 man Tac. squad.
SW - The Terminators kill the offending Plasmacannon and them charge the 10 man squad killing 5 but they hold, the Grey Hunters not with the Rune Priest charge the Dreadnought but only stun it with Krak grenades, the Rune Priests squad fail to charge through cover into the building whilst the Thunderwolves charge and massacre the Devastator combat squad again losing the Stormshield Thunderwolf.. 3-0 SW.

TURN 4
NA - The Devastators and the combat squad come back on right infront of the Thunderwolves desperate to slow their murderous charge, their rapid fire wounds the Powerfist Thunderwolf, the Venerable Dreadnought slay one of the pesky Space Wolves clambering all over him but is stunned again, Terminators kill another 2 from the Tactical squad but the hold their nerve.
SW - The Wolfguard kill of the Tacticals finally, Rune Priest finishes off the combat squad he was trying to charge last turn but the last Grey Hunter falls, The Battle Leader and Powerfist Thunderwolf splatter 7 marines from the multiple combat behind the building and the Lone Night Angel Sargeant flees the combat, The dreadnought and Hunters draw their combat. 5-1 SW.

TURN 5
NA - The 10 man squad reappear by the Termainators and their rapidfire and some help from the Devastators in the building finally slay the Wolfguard, in assult the Dreadnoght combat is a draw again!, Battle Leader and the Librarian both swing at the same time, the psyker having charged into the melee in the middle, both character take wounds and the Librarian seizes his chance .... he channels all his rage into his force weapon and tries to instant death the Battle Leader but he draws too much power and is possesed by a denizen of the warp and dies!(oops! not a good time to roll double 6!!)The Devastators flee off the table after losing the combat. 8-2 SW.
SW - The Venerable Dreadnought loses an arm to the Hunters, the RunePriest is wounded and the Thunderwolves crush the tactical combat squad to end the game. 9-2 SW

CONLUSION
Well that went well didn't it!, I must confess to being very very worried about all that Plasma facing me, the only thing that saved me from becoming fried chicken was the scenery in the middle and the sheer speed of  the Thunderwolves( I only found out this game that Cavalry have fleet of foot!) Once again they are proving to be an extremely nasty unit easily capable of tearing up a whole flank on their own!
I think Neil did his best to try and stop them but I think the small size of his squads made it too hard to do any meaningful damage back.

What are your views on this game a how would you have played it differently?



Friday, 17 September 2010

Batrep 1000pt Space Wolves vs Night Angels(Dark Angels)

I thought I'd share a recent 1000pt game with my friend Neil, he has a sizeable space marine force which he has designed, they are a successor chapter from the Dark Angels called the Night Angels.

Our usual gaming group of 4 meet up and each play a 750pt list with an ally, randomly generated each week, this is mainly due to time constraints and so that we all get involved in a game at least once a week.
This time it was just a clash between the Wolves and the Angels!
The list I used was my usual 750pt Space Wolves with some extra bits added on, Neil ran a bespoke list for the day.

Space Wolves
Rune Priest - Bolt Pistol + Runic Weapon + Meltabombs
Wolf Guard x3 - Bolt Pistol + Powerfist
Wolf Scouts x5 - Meltagun
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Long Fangs x5 - Leader + 3x Missile Launchers + Lascannon
*Dreadnought - Plasma Cannon + Missile Launcher
*Rhino x2 - Hunter Killer Missile
*Rhino
(* denotes extra above usual 750 pt army)

Night Angels
Ezekial - Mastercrafted Bolt Pistol + Mastercrafted Force Weapon + Artificer armour
Veteran Squad x5 - Lightning Claws(pair) x5 + Meltabombs x2
Tactical Squad x10 - Plasma Pistol, Plasmagun, Plasma Cannon, Power Weapon, Meltabombs
Tactical Squad x10 - Meltagun, Lascannon, Meltabombs
Razorback - Storm Bolter, hunter Killer Missile, extra Armour


MISSION
We decided to play a random mission from the Battle Missions book and as such the Eldar mission "Mobile Defence" was rolled with me (Wolves) playing the part of the Eldar.
The mission involved 4 objectives placed around the center mass of the map, with one stuck out in the back field.
I had to deploy first with Neil taking the first turn.

DEPLOYMENT
I deployed the Rune priest (RP) and his Grey Hunters (GH) in the center with the second squad as backup both in Rhinos, the other Rhino was setup on the right to move for the objective in the ruin and the Long Fangs (LF) were in the upper storeys of the building in my half, the Scouts I infiltrated to better offset Neils deployment (I was not allowed to use reserves in this game)

Neil broke his Tacticals into combat squads, and placed the Lascannon in the ruin on the hill and the Plasma Cannon opposite my Rune Priest, the two special weapon squads faced off in the center and his Veterans (VET) and Ezekial (EZ) were in the Razorback on my right.
I infiltrated the Scouts to balance me out against the razorback.

TURN 1
N.A. - The lascannon fires from the ruin and stuns the Dreadnought and the Meltagun from the second Combat squad Stuns the right hand Rhino at range.
S.W.- The RP casts Storm Caller, EZ fails to nullify it, and the Rhino he is in drives into the center and the GH disembark and combine their rapid fire with the LF to kill a few Night Angels opposite, the Scouts calmly jog forward amd Meltagun the Razorback blowing it to bits! the resulting wreckage kills 3 of the VETS!

TURN 2
N.A. - The Angels retreat from the center but their fire is ineffective again, other than the Lascannon stunning the Dreadnught again!,  Ezekial and the VETS dispose of the Scouts and score some Meltabomb hits on the Rhino immobilising it and destroying the Hunter Killer.
S.W. - The RP separates from his squad allowing them to move up, The shooting from the wolves is poor and the RP casts Storm Caller again and the third GH squad relocate to the rearward objective.

TURN 3
N.A. - The lone Tactical Sargeant charges into the GH in the center his charge and resultant Plasma fire kills off 4 GH, he dies at the Wolfguards hands! EZ cast Hellfire on the GH killing 2 and then charges in slaying the whole squad on his own! And the Lascannon stuns the Dreadnought AGAIN! Dammit!!
S.W. - The GH claim both middle objectives and get back in their Rhino and rejoin the RP, the third squad claim the rear objective, and fire from the LF causes the last of Neils combat squad to flee.

TURN 4
N.A. - The Lascannon finally finds a weakness and vaporises the Dreadnought! (At last-Neil!!) Plasma Cannon regroups and melts the LF sargeant.
S.W. - The third GH squad move forward into the crater and rapidfire at the remaing 4 Night Angels in the building...riddling all 4 with bolt shells!(5 failed saves on 5 dice - oops), the RP is shut down by EZ again and fails to cast Living Lightning, The Plasma Cannon is killed off by the LF.

TURN 5
N.A.- Lascannon blows up the RP Rhino though the GH are ok as they stumble from the wreck, EZ charges the GH and carves up 3 alas the last 2 VETS die and the Wolves nerve holds for a draw, EZ is on his own at last.
S.W. - Shooting fails, Psychic fails (damn you EZ!) He slices up 2 more GH and is smacked by the powerfist from the Wolfguard, in a desperate attempt to save himself he casts Force Barrier but the wily RP nullifies it and Ezekial dies at last!.The Wolf Guard tries to consolidate for the 3rd objective but falls short.

Game ends in a 2-0 victory for the Space Wolves.
OMG! I thought Neils bad dice rolling had sealed the game, boy I was was wrong Ezekial was a monster on his own, god knows how awful he would have been with all 5 Veterans and their Lightnig Claws!.
I felt the Wolves held well, but I was a bit mifed with the Dreadnought sitting there stunned all game but at least it tied up the Lascannon.

All in all a great game, and good entertainment whilst the WAGS were out shopping, then it was off down the pub for some well earned beers and grub.