Evening my little clan of followers, I hope you are all well.
I've actually managed to be fairly productive these past few weeks, even with the looming need to feed little Munky and give him cuddles!
A while back I was entered into a local tournament called Throne of Lolz, this due to take place on the 23rd of this month..... Eeeek!
It's requirements are painted figures and a 1500 pt list for Warhammer 40k.
Well I'm borrowing some Imperial guard allies from a friend and have a 1200 or so force of Space Wolves to paint up.
To make things worse recent Internet browsing has totally changed my mind on my original scheme.... So I've redone all my old figures and made a start on new ones to make my armylist.
The following pics are of Grey Hunter Squads 1 and 2 and my Longfangs complete with Runepriest.
Followed by my newly built Scout models.
They arnt finished yet, just base coated and shaded, also I'm working on a new snowy basing technique which il use soon.
Stay tuned for Scouts, Thunderwolves and Razorbacks in the next two weeks..... Omg that's gonna hurt!
A collection of my thoughts and creations in the wonderful desolate 41st millenium! Warhammer 40k,Necromunda and BloodBowl too.
Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts
Tuesday, 5 March 2013
Tuesday, 8 January 2013
January Work in Progress.
Welcome back, firstly I'd like to apologise for how these posts are organised.
I'm writing this off my iPhone as I have no Internet at present, one of the problems with renovating your house lol.
Anyway's I've been entered into my first tournament in march and while I wait for new paints to arrive I've been busy building some Space Wolves.
I've rebuilt my Rhino/Razorbacks so they are all built and magnetised the same.
Next I built some Plasma/Flamer marines.
And my Thunderwolf Lord and his companions, finally I've built a model I've wanted to make for an age... Terminator Rune Priest!
As soon as the paints arrive il be back on the commission work with the Bloodbowl team and Necromunda gang so stay tuned
Munky
I'm writing this off my iPhone as I have no Internet at present, one of the problems with renovating your house lol.
Anyway's I've been entered into my first tournament in march and while I wait for new paints to arrive I've been busy building some Space Wolves.
I've rebuilt my Rhino/Razorbacks so they are all built and magnetised the same.
Next I built some Plasma/Flamer marines.
And my Thunderwolf Lord and his companions, finally I've built a model I've wanted to make for an age... Terminator Rune Priest!
As soon as the paints arrive il be back on the commission work with the Bloodbowl team and Necromunda gang so stay tuned
Munky
Sunday, 30 December 2012
Holiday hobby part II
Hi fellow hobbyists, I hope your Christmas break has been a good one.
I've been a bit busy seeing family and bargain shopping with the wife, but if squeezed in a bit more work.
I've cleaned up and pinned the Van Saar gang I'm working on for Adam Smith and built a few Plasma and Flamer marines for my Space Wolves too.
My own Necromunda gang parts have arrived from Puppets War and Pig Iron, more on these soon.
I've been a bit busy seeing family and bargain shopping with the wife, but if squeezed in a bit more work.
I've cleaned up and pinned the Van Saar gang I'm working on for Adam Smith and built a few Plasma and Flamer marines for my Space Wolves too.
My own Necromunda gang parts have arrived from Puppets War and Pig Iron, more on these soon.
Sunday, 23 December 2012
Christmas hobby time
Hello again!
A very very long time no see,I've been rediculously busy renovating our new house for the past 5 months.
And our first little baby munky is due within the next few weeks, exciting and busy times.
Now the house is wrapped up for Xmas (lol) I've been able to organise my workspace once more.
I've been redoing my Space Wolves paint scheme, 5 months away has allowed me to see them in a new light, I'm taking the opportunity to add missing options and weapons to the units to round them out.
Two of my friends have been leaning on me to start commission work again, so I'm going to be working on a Dark Elf Blood Bowl team and a Necromunda Van Saar gang as well.
A very very long time no see,I've been rediculously busy renovating our new house for the past 5 months.
And our first little baby munky is due within the next few weeks, exciting and busy times.
Now the house is wrapped up for Xmas (lol) I've been able to organise my workspace once more.
I've been redoing my Space Wolves paint scheme, 5 months away has allowed me to see them in a new light, I'm taking the opportunity to add missing options and weapons to the units to round them out.
Two of my friends have been leaning on me to start commission work again, so I'm going to be working on a Dark Elf Blood Bowl team and a Necromunda Van Saar gang as well.
Tuesday, 13 December 2011
Space Wolves and Salamanders Update
As you can see the Liquid Green Stuff worked really well once it was sanded back a little, his armour is much better and the cloak is great as well.
I also painted up the test Fenrisian wolf as well:
Fur - Bleached Bone
Skin - Astronomicon Grey
Muzzle - Dwarf Flesh
Then I washed the model with Gryphonne Sepia.
Then I washed the model with Ogryn flesh around the muzzle and ears and the fur edge.
Then a final wash or two of Delan Mud and Bhadab black along the top of the fur and around details.
Drybrush the fur Bleached Bone, and finish the base off and he is done.
I'm pretty pleased with how he came out and the ears look fine, just another 5 to go......cry!
And on a final note I have bashed this fella together as the next Salamander Terminator, he will round out the options for the squad I painted HERE.
That's all for now I should have more for you this weekend, as always comments are welcome.
Munky out.
I also painted up the test Fenrisian wolf as well:
Fur - Bleached Bone
Skin - Astronomicon Grey
Muzzle - Dwarf Flesh
Then I washed the model with Gryphonne Sepia.
Then I washed the model with Ogryn flesh around the muzzle and ears and the fur edge.
Then a final wash or two of Delan Mud and Bhadab black along the top of the fur and around details.
Drybrush the fur Bleached Bone, and finish the base off and he is done.
I'm pretty pleased with how he came out and the ears look fine, just another 5 to go......cry!
And on a final note I have bashed this fella together as the next Salamander Terminator, he will round out the options for the squad I painted HERE.
That's all for now I should have more for you this weekend, as always comments are welcome.
Munky out.
Saturday, 10 December 2011
Space Wolf reinforcements and Liquid Greenstuff.
This week I have been working on my Space Wolves again, to the tune of getting stuff finished off.
I've built another lone Wolf, Long Fang Missile dude and a Wolfguard with combi-melta to round off some of the more popular choices I use in my games.
The Wolguard's powerfist is actually from a Terminator, I thought I'd try it on for size due the way it was sculpted.
I'm trying to be a little more creative in my model construction lately.
If you are wondering what the green bits are they are where I have applied a thinned down layer or two of liquid Green stuff, the reason for this was the model was seriously pitted and miscast on his legs and cloak.
Hopefully when I sand it back the finished result will be a lot smoother for me to paint.
I'l be painting up the Fenrisian Wolf I made as a test figure to see how it looks, I'm not totally sold on the ear position yet but we will see.
Anyway that's all for now Munky out!
Thursday, 1 December 2011
Lone Wolf and Friends.
Well here he is all finished, this is the first Terminator for my Space Wolves as well which is a cool milestone to have.
I enjoyed painting this guys as a single model, the rest of my Wolves have been painted in batches.
It was a nice break from the norm.
He is not alone I have started work on some Fenrisian Wolves made from Chaos warhounds, I cut all the spikes and general weirdness off and have tried to sculpt some ears and a tail on one as a test figure.
Please let me know what you think on the placement of the ears etc, any tips are seriously welcome too
I am still a novice when it comes to sculpting!
The pic below is an indication on their size compared to other models.
I enjoyed painting this guys as a single model, the rest of my Wolves have been painted in batches.
It was a nice break from the norm.
He is not alone I have started work on some Fenrisian Wolves made from Chaos warhounds, I cut all the spikes and general weirdness off and have tried to sculpt some ears and a tail on one as a test figure.
Please let me know what you think on the placement of the ears etc, any tips are seriously welcome too
I am still a novice when it comes to sculpting!
The pic below is an indication on their size compared to other models.
Thursday, 24 November 2011
Space Wolves get some love at last!
Hi everyone, it seems like ages since I worked on my Space wolves but I have finished off some Long Fangs I've had half painted for a silly amount of time.
These chaps have seen quite a lot of action, and my current configuration for the squad is 1-2 Lascannons and the rest missile launchers.....not very original I admit but seeing as I can't take 5 Heavy Flamers this will do!!
I've also started a Lone Wolf as I mentioned recently he has been of use lately so I thought it best he actually got a dedicated model!
The arms are magnetized so I can swap them about, all my Terminators are made this was so I get the most from the extra bitz in the boxes.
I'm still collecting bits and ideas for the next part of the Salamanders commission.....stay tuned for more info soon.
Tuesday, 1 March 2011
Space Wolves - Army painting challenge.
I have been trying to get my long standing Space Wolf army off the ground and I've been struggling in the past, but in January I joined the Heresy Online Army Painting Challenge and it has helped me enormously.
I had a browse through the Forge World Model Masterclass which has given me loads of tips and ideas to try out, I'm still a noob when it comes to weathering powders and such but I think it came out well.
I just have to decide what to do for March?
I had a browse through the Forge World Model Masterclass which has given me loads of tips and ideas to try out, I'm still a noob when it comes to weathering powders and such but I think it came out well.
I just have to decide what to do for March?
Tuesday, 4 January 2011
Space Wolves
Hello again,
I have some personal models for you this time, I have been beavering away over Christmas finishing off the last few guys for my Space Wolf force.
I am aiming to get 750points worth painted up by February so I can take part in a local doubles tournament, and then progress onto getting the full 1500points list complete.
This Grey hunter squad is the most commonly used squad so I have maxed it out with 8 Grey Hunters, a Meltagun, a Flamer, A Wolf Standard and my interpretation of the Mark of the Wulfen (a guy with a huge axe!) also thrown in the mix is the first of two Rune Priests (the second will be converted).
The tutorial for painting these guys can be found on the other blog I contribute to Space Wolves Grey please feel free to have a look around the site it's an amazing resource for new and old Space Wolf players.
To keep the momentum up on these I have signed up for the Heresy online army painting competition which should force me to get stuff done.
I also have some more juicy Salamanders commissions coming in as well, and a surprise Warhammer Fantasy model from ages past...........
I have some personal models for you this time, I have been beavering away over Christmas finishing off the last few guys for my Space Wolf force.
I am aiming to get 750points worth painted up by February so I can take part in a local doubles tournament, and then progress onto getting the full 1500points list complete.
This Grey hunter squad is the most commonly used squad so I have maxed it out with 8 Grey Hunters, a Meltagun, a Flamer, A Wolf Standard and my interpretation of the Mark of the Wulfen (a guy with a huge axe!) also thrown in the mix is the first of two Rune Priests (the second will be converted).
The tutorial for painting these guys can be found on the other blog I contribute to Space Wolves Grey please feel free to have a look around the site it's an amazing resource for new and old Space Wolf players.
To keep the momentum up on these I have signed up for the Heresy online army painting competition which should force me to get stuff done.
I also have some more juicy Salamanders commissions coming in as well, and a surprise Warhammer Fantasy model from ages past...........
Sunday, 21 November 2010
Smackdown Sunday #2
This week it is once again the grudge match between Neils Night Angels and my Space Wolves but this time we had time for 1500 pts, it's been a while since we fielded a game this big!
MISSION = Space Marines - Vangard (Battle Missions Book)
OPPONENT = Neil (Night Angels - Dark Angels)
ME = Space Wolves
POINTS = 1500
This battle was an excuse for me to try a full Drop Pod force for the first time, after the last game against Dagmire I was searching for a way to deliver the Wolves straight in at the enemy's throat!
Now I don't own 6 Drop Pods so I made some paper templates of the "petals" so we could judge the landing positions, it wasn't pretty but it worked well as a test!.
Onto the game:
ARMYLISTS
NIGHT ANGELS
Belial
Terminator + Dual Lightning Claws
Interrogator Chaplain
Terminator + Stormbolter + Crozius + Rosarius
Deathwing Terminators
1x Heavy Flamer + Chainfist
1x Apothicary + Dual Lightning Claws
1x Deathwing Banner + Dual Lightning Claws
2x Dual Lightning Claws
Deathwing Terminators
1x Power Weapon + Stormbolter
1x Powerfist + Stormbolter
1x Powerfist + Assault Cannon
2x Thunder Hammer + Stormshield
Deathwing Terminators
2x Thunder Hammer + Stormshield
2x Powerfist + Stormbolter
1x Powerfist + Assault Cannon
Venerable Dreadnought
Plasma Cannon
Dreadnought Close Combat Arm + Storm Bolter
Devastators
1x Bolter
4x Heavy Bolters
MISSION = Space Marines - Vangard (Battle Missions Book)
OPPONENT = Neil (Night Angels - Dark Angels)
ME = Space Wolves
POINTS = 1500
This battle was an excuse for me to try a full Drop Pod force for the first time, after the last game against Dagmire I was searching for a way to deliver the Wolves straight in at the enemy's throat!
Now I don't own 6 Drop Pods so I made some paper templates of the "petals" so we could judge the landing positions, it wasn't pretty but it worked well as a test!.
Onto the game:
ARMYLISTS
NIGHT ANGELS
Belial
Terminator + Dual Lightning Claws
Interrogator Chaplain
Terminator + Stormbolter + Crozius + Rosarius
Deathwing Terminators
1x Heavy Flamer + Chainfist
1x Apothicary + Dual Lightning Claws
1x Deathwing Banner + Dual Lightning Claws
2x Dual Lightning Claws
Deathwing Terminators
1x Power Weapon + Stormbolter
1x Powerfist + Stormbolter
1x Powerfist + Assault Cannon
2x Thunder Hammer + Stormshield
Deathwing Terminators
2x Thunder Hammer + Stormshield
2x Powerfist + Stormbolter
1x Powerfist + Assault Cannon
Venerable Dreadnought
Plasma Cannon
Dreadnought Close Combat Arm + Storm Bolter
Devastators
1x Bolter
4x Heavy Bolters
Devastators
1x Bolter
4x Heavy Bolters
SPACE WOLVES
Logan Grimnar
Longfangs
1x Bolt Pistol + Chainsword
2x Multi-meltas
3x Missile Launcher
Drop Pod
Wolfguard Terminators
1x Chainfist + Stormbolter
1x Stormshield + Power Weapon
1x Cyclone + Stormbolter = Power Weapon
2x Frostblade + Stormbolter
Drop Pod
Wolfguard
1x Powerfist + Bolt Pistol
1x Mark of The wulfen
2x Combi-meltas
6x Bolt Pistol + Chainsword
Drop Pod
Wolfguard
1x Powerfist + Bolt Pistol
1x Mark of The wulfen
2x Combi-meltas
6x Bolt Pistol + Chainsword
Drop Pod
Grey Hunters
6x Bolter + Bolt Pistol + Chainsword
Drop Pod
Grey Hunters
6x Bolter + Bolt Pistol + Chainsword
Drop Pod
DEPLOYMENT
I was the "Space marine" in this mission so I was the attacker and could place 1 objective after the Night Angel deployment.
Neil set up the Devastators one on the right hand hill and one in the left hand crater, the dreadnought was positioned in his back field and Belial, Interrogator and chums just off to my left, the second Deathwing squad smack in the center of the board and the final squad in a line at the foot of the hill.
The objectives were in the center and right at the back, so I placed mine off to the right away from Belial and his fellows to buy me time.
The whole of my force was in reserve in their Drop Pods.
TURN 1
SW - I had first turn and brought in Logan and the Longfangs on my left flank to distract Belial for a few turns (I hoped!) the Wolfguard Terminators dropped into the center to contest the middle objective and the first 10 man Wolfguard squad dropped in between the right hand Deathwing squad and the Devastators on the hill.
Logan bestows Relentless onto the Longfangs so they can move and fire the heavy weapons, only one of the Multi-meltas kills a Terminator (I should have brought 5 doh!) my other two squads inflict 0 casualties on the Night Angel Terminators........a very, very bad start indeed!.
NA - Belial and mates move up and charge Logan and the Fangs, both Belial and the Chaplain are in base contact with Logan who gives his war shout ( helping the Wolfguard Terminators as well) Logan manages to wound the Chaplain twice and Belial once but Logan is killed and the Longfangs are wiped out!
The two Deathwing squads charge the Wolfguard Terminators 10 Vs 5! we both lose 4 Terminators but that means I am wiped out as well! ( oh dear that was a bit poop!)
The Devastators chew the 10 man Wolfguard up leaving a few alive as well.
TURN 2
SW - I receive the second Wolfguard 10 man squad and one of the Grey hunter squads as well, the Wolfguard drop in the center to help the first squad whilst the Grey Hunters drop on the right hand objective.
Once again my shooting is pap, though the last Deathwing Terminator from the central carnage is blown apart by Stormbolter fire from the Drop Pods.( I couldn't help but laugh at this)
The reduced Wolfguard assault the Devastators on the hill wiping them out and consolidating 6" back down the hill again.
NA - Belial and mates run around behind the central ruin to get back in the fight and the remaining Deathwing squad advance on my freshly dropped Grey Hunters over on the Right.
The Dreadnought's Plasma Cannon melts 4 from my newly arrived Wolfguard and the Deathwing charge the Grey Hunters wiping them out and consolidate 6" to trap my Wolfguard between them and the sprinting Belial.
TURN 3
SW - I don't receive the last squad Of Grey Hunters, I charge the Deathwing in the middle with the remnants of my Wolfguard killing all but 1 Assault Cannon Terminator, which means I am safe from shooting due to being locked.
NA - Belial keeps running behind the ruin drawing ever closer to the swirling melee in the middle, the Dreadnought hopes his Plasma Cannon will scatter off the Drop Pod into the Combat but it doesn't instead it blows the Stormbolter off (haha that will teach you to pull a "dick move") the lone Deathwing Terminator is ripped to bits by a frenzied Wulfen marine, one squad of Wolfguard head toward Belial to hold them off whilst the smaller squad back away to claim the right hand objective with their consolidation moves.
TURN 4
SW - The last Drop Pod and my remaining troop choice slams into the building just in front of the central objective meaning that I now hold 2 to Neils none! (it was a slim hope of victory at this point!)
The Wolfguard charge Belial and are slain ( I forgot he was Initiative 5! oops!)
NA - Faced with me controlling 2 objective Belial orders the Deathwing to head for the central objective whilst the Chaplain and himself head to the right to clear the other.
Enfilading fire from the Devastators on the right who have been without a target most of the game kill a few Grey Hunters and the Deathwing Run to contest the center objective, whilst Belial runs to contest the right hand one.
TURN 5
SW -I desperately charge the Grey Hunters into the Deathwing but they are slain, leaving Neil in control of the middle objective.
NA - Belial assaults the last remaining Space Wolves butchering them and contesting the right hand objective.
The game had to end there due to lack of time ( I didn't mind I wasn't gonna win with 5 Drop Pods either lol) with the Night Angels finally breaking a losing streak and mine becoming longer!
CONCLUSION
Neil - I wouldn't have changed much, maybe tried to hold 2 objectives rather than going for the same one Dave was gunning for, a few tactical errors were made such as putting Belial off to one side.
Other than that a great game and I sure had to think fast when surrounded with Drop Pods.
Munky - I should have picked all 5 Longfangs as Multi-meltas and dropped them in support of the other two squads on the right, hopefully clearing the middle to receive Belial's men later in the game.
Dropping them so close made it easier for Neil to remove them before they helped.
Another good point Neil raised was that my Drop Pods count as another 6 victory points in one of the missions!
I have walked away from this still a little lost as how best to deploy my marines, I may try a mixture of Pods and Rhinos next time, mixing the rapididity of Drop Pods with the mobility of Rhinos!
Logan bestows Relentless onto the Longfangs so they can move and fire the heavy weapons, only one of the Multi-meltas kills a Terminator (I should have brought 5 doh!) my other two squads inflict 0 casualties on the Night Angel Terminators........a very, very bad start indeed!.
NA - Belial and mates move up and charge Logan and the Fangs, both Belial and the Chaplain are in base contact with Logan who gives his war shout ( helping the Wolfguard Terminators as well) Logan manages to wound the Chaplain twice and Belial once but Logan is killed and the Longfangs are wiped out!
The two Deathwing squads charge the Wolfguard Terminators 10 Vs 5! we both lose 4 Terminators but that means I am wiped out as well! ( oh dear that was a bit poop!)
The Devastators chew the 10 man Wolfguard up leaving a few alive as well.
TURN 2
SW - I receive the second Wolfguard 10 man squad and one of the Grey hunter squads as well, the Wolfguard drop in the center to help the first squad whilst the Grey Hunters drop on the right hand objective.
Once again my shooting is pap, though the last Deathwing Terminator from the central carnage is blown apart by Stormbolter fire from the Drop Pods.( I couldn't help but laugh at this)
The reduced Wolfguard assault the Devastators on the hill wiping them out and consolidating 6" back down the hill again.
NA - Belial and mates run around behind the central ruin to get back in the fight and the remaining Deathwing squad advance on my freshly dropped Grey Hunters over on the Right.
The Dreadnought's Plasma Cannon melts 4 from my newly arrived Wolfguard and the Deathwing charge the Grey Hunters wiping them out and consolidate 6" to trap my Wolfguard between them and the sprinting Belial.
TURN 3
SW - I don't receive the last squad Of Grey Hunters, I charge the Deathwing in the middle with the remnants of my Wolfguard killing all but 1 Assault Cannon Terminator, which means I am safe from shooting due to being locked.
NA - Belial keeps running behind the ruin drawing ever closer to the swirling melee in the middle, the Dreadnought hopes his Plasma Cannon will scatter off the Drop Pod into the Combat but it doesn't instead it blows the Stormbolter off (haha that will teach you to pull a "dick move") the lone Deathwing Terminator is ripped to bits by a frenzied Wulfen marine, one squad of Wolfguard head toward Belial to hold them off whilst the smaller squad back away to claim the right hand objective with their consolidation moves.
TURN 4
SW - The last Drop Pod and my remaining troop choice slams into the building just in front of the central objective meaning that I now hold 2 to Neils none! (it was a slim hope of victory at this point!)
The Wolfguard charge Belial and are slain ( I forgot he was Initiative 5! oops!)
NA - Faced with me controlling 2 objective Belial orders the Deathwing to head for the central objective whilst the Chaplain and himself head to the right to clear the other.
Enfilading fire from the Devastators on the right who have been without a target most of the game kill a few Grey Hunters and the Deathwing Run to contest the center objective, whilst Belial runs to contest the right hand one.
TURN 5
SW -I desperately charge the Grey Hunters into the Deathwing but they are slain, leaving Neil in control of the middle objective.
NA - Belial assaults the last remaining Space Wolves butchering them and contesting the right hand objective.
The game had to end there due to lack of time ( I didn't mind I wasn't gonna win with 5 Drop Pods either lol) with the Night Angels finally breaking a losing streak and mine becoming longer!
CONCLUSION
Neil - I wouldn't have changed much, maybe tried to hold 2 objectives rather than going for the same one Dave was gunning for, a few tactical errors were made such as putting Belial off to one side.
Other than that a great game and I sure had to think fast when surrounded with Drop Pods.
Munky - I should have picked all 5 Longfangs as Multi-meltas and dropped them in support of the other two squads on the right, hopefully clearing the middle to receive Belial's men later in the game.
Dropping them so close made it easier for Neil to remove them before they helped.
Another good point Neil raised was that my Drop Pods count as another 6 victory points in one of the missions!
I have walked away from this still a little lost as how best to deploy my marines, I may try a mixture of Pods and Rhinos next time, mixing the rapididity of Drop Pods with the mobility of Rhinos!
Sunday, 14 November 2010
Smackdown Sunday #1
Well here it is the inaugural Smackdown post, I hope you enjoy the battle report and the picture I found, personally I almost wet myself laughing when I found this!
MISSION = Capture & Control
OPPONENT = Dagmire (Imperial Guard)
ME = Space Wolves
POINTS = 1250
This battle is between Dagmire's Imperial Guardsmen and my Space Wolves(who are on a bit of a losing streak!).
I always enjoy playing Dagmire he has two fantastic painted armies namely Sisters of Battle and the aforementioned IG, I will be doing a Featured Friend post on this guy soon to show you the miniatures they are really mint.
Anyways onto the game:
Wolfguard Battle Leader
Terminator + Frostblade + Combi-melta
Wolfguard
Arjac Rockfist
Terminator + Powerfist + Stormbolter
Terminator + Cyclone + Power Weapon + Stormbolter
Terminator + Power Weapon + Stormbolter
Drop pod
Grey Hunters (x3 squads)
Flamer
Meltagun
Wolf Standard
7x Grey Hunters
Longfangs
Leader
3x Lascannon
2x Missile Launcher
IMPERIAL GUARD
Command squad
Commander
2x Meltaguns
2x Guardsmen
Astropath
Officer of the fleet
Chimera + 2x heavy Bolters
Sly Marbo
Veteran squad A
Gunnery Sgt Harker
2x Meltaguns
1x Grenade launcher
Shotgun Guardsmen
Demolitions
Veteran squad B
Sgt with shotgun
2x Meltaguns
1x Heavy flamer
Lasgun Guardsmen
Chimera +Multilaser + Heavy Flamer
Veteran squad C
Sgt
3x Grenade launcher
Auto cannon
Vox Caster
Lasgun Guardsmen
Veteran squad D
Sgt
3x Sniper Rifles
Missile Launcher
Lasgun Guardsmen
Ratlings
3x Ratlings
Executioner
Leman Russ Executioner + Lascannon + 2x Plasma Cannon sponsons
Vendetta
Valkyrie Vendetta
DEPLOYMENT
Dagmire started with two Guardsmen squads set up in the ruins on the right, the Snipers upstairs and the grenadiers on the ground, Ratlings were in the small ruin on the left with a Chimera and Guardsmen squad behind , Company Command Chimera and Executioner tank hidden behind the ruin and the final Chimera tucked round the right hand side. Sargeant Harker and his special weapons squad infiltrate into the small building in the center off to the right hand side. Dagmire's objective is placed by the 2 Guardsman squads in the ruin .
I deployed the Long fangs on the top of the building on the left with a Grey Hunter squad in front and to the side and the third squad were forced to deploy off to the right side and would face a slog through the back field.
The Wolfguard Termnators and Wolfguard Battle leader would arrive on turn 1 via droppod.
My objective is placed in front of the Longfangs.
TURN 1
SW - I won first turn and promtly dropped the Wolfguard right in Dagmire's back field, unfortunately the Pod scattered and as the Terminators deployed Arjac Rockfist's mighty Thunderhammer was just out of range of the nearest Chimera though the Cyclone missile launcher did wreck it, the Battle leader who had separated from the squad fired his Combi-melta into the nearby Chimera Immobilising it.
The Longfangs must have been combing their beards because they hit nothing in the shooting phase, and the 3 grey Hunter squads advanced running to cover as much ground as possible.
IG - Harker and his men advance through the building and target the central Grey Hunters the fire from them Melta-ing a few, they then charge the Spacewolves who unceremoniously wipe them out in seconds!
The Guardsmen clamber from their immobilised tank and combine their fire with Plasma Cannon and Plasmagun shots from the Executioner into the Terminators only managing to drop 2 crucially Arjac is still alive!
The two Guardsmen squads in the central ruins by Dagmires objective open fire with Snipers and Krak grenades at the Longfangs killing 2. Both Spacewolf squads hold their nerve.
TURN 2
SW - The Longfangs have to move to restore squad coherency (note to self don't deploy in a thin line a spread out squad is better), the Battle Leader charges the disembarked Guardsmen slaying 4 but they hold and the combat is drawn.
Arjac finds his range and the Teleporting Thunderhammer smashes the Executioner turret to ruin, and in the ensuing charge he smashes the sponson off and leaves the crew stunned and shaken.
All three Grey Hunter squads advance and the central squad clear bits of Guardsmen from their Chainblades and run towards the next lot on Dagmires objective.
IG - The Guardsmen receive some reinforcements in the shape of a Vendetta which screams onto my left behind the Ratlings, The Ratlings and both squads guarding the objective AND the Vendetta unleash hell at the two beleaguered Grey Hunter squads in the center whittling them down to just 2 and 3 marines left and crucially pinning one squad..
The combat with the Battle Leader sees him slay just one man and the enemy hold again keeping him bogged down.
TURN 3
SW - The Longfangs who are now in position with combed beards promtly miss every shot at the Vendetta! (good job boys!), Battle Leader slay another Guardsman to no effect, the remaining Greyhunters and Arjac and his mate charge the Guardsmen on the lower floor around the objective slaying them all with no casualties.
The third Grey Hunter squad has now arrived in the center after a 3 turn jog to get there!
IG - Sly Marbo arrives just behind Arjac!, the Command squad move down the hill behind the Wolfguard Terminators with the right hand Chimera and the Vendetta moving into the center field as well.
Marbo throws his Demo charge at Arjac and the Command squad Meltaguns fire as well killing the Power weapon Terminator, but Arjac's blessed plate saves him, and once again every weapon in the Guard arsenal is thrown (oops sorry for the bad pun!) at the Grey Hunters leaving a Flamer marine standing Arjac is assaulted by the Command squad and he leaves the Commander and two Meltagunners alive they pass their morale as well. Battle Leader kills another lone Guardsman(I'm bored I bet you are lol).
TURN 4
SW - The belated Grey Hunters make their presence known by blowing the Chimera to scrap and half the Guardsmen inside as well, they then flee the Wolves in terror.
The Battle Leader final forces the Sargent and Meltagunner to flee as well, whilst the lone Flamer marine contests Dagmires objective.
The Longfangs Score a few hits on the Guardsmen left in the upper stories but they pass a heap of cover saves.
Arjac is finally bought to heel by the Command squad who consolidate in front of the last Space marine squad (great move there Dagmire!)
IG - A searing beam of coherent light plays across the Battle Leaders Terminator armour but he is unharmed much to the Executioners crew's chagrin, Marbo finished off the Flamer marine in hand to hand and the remaining Grey Hunter squad is once again punished buy the Vendetta and Guardsmen leaving 2 alive.
TURN 5
SW - The Longfangs and the last flamer marine and Wolfguard Sargent fire at Dagmires Guardsmen and kill 5 but their nerve holds and they are now out of charge range through some clever wound allocation.
IG - the Battle Leader is brought down with Sniper fire from the Ratlings and the last 2 marines are slain by Sniper and Krak missile fire from the Guardsmen.
The roll for turn 6 is made but alas the game ends, with the Imperial Guard holding their home objective and the Wolves left with the under achieving Longfangs!
CONCLUSION
Dagmire - Man of the match I feel should go to either the Ratlings or the Sniper Guardsmen who through Rending hits and Pinning slowed the Wolves right down allowing me more time to deal with them at range.
As for what I would have done differently I should have been more wary of the Drop pod and brought the executioner in from Reserve instead of leaving it open to assault, and the Officer of the Fleet would have assisted this.
Munky - Well I feel that the deployment type is very hard to get around when you have a footslogging army, and maybe the third squad would have been better off moving down the left near the ratlings.
MOTM will go to Arjac for getting the crucial damage in on the Executioner which was the real bane of my marines.
Other than that I am still struggling with delivering the marines to their targets (mainly close assault) in sufficient numbers?
Thanks for reading and as always your comments and insight are welcome.
Friday, 17 September 2010
Batrep 1000pt Space Wolves vs Night Angels(Dark Angels)
I thought I'd share a recent 1000pt game with my friend Neil, he has a sizeable space marine force which he has designed, they are a successor chapter from the Dark Angels called the Night Angels.
Our usual gaming group of 4 meet up and each play a 750pt list with an ally, randomly generated each week, this is mainly due to time constraints and so that we all get involved in a game at least once a week.
This time it was just a clash between the Wolves and the Angels!
The list I used was my usual 750pt Space Wolves with some extra bits added on, Neil ran a bespoke list for the day.
Space Wolves
Rune Priest - Bolt Pistol + Runic Weapon + Meltabombs
Wolf Guard x3 - Bolt Pistol + Powerfist
Wolf Scouts x5 - Meltagun
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Long Fangs x5 - Leader + 3x Missile Launchers + Lascannon
*Dreadnought - Plasma Cannon + Missile Launcher
*Rhino x2 - Hunter Killer Missile
*Rhino
(* denotes extra above usual 750 pt army)
Night Angels
Ezekial - Mastercrafted Bolt Pistol + Mastercrafted Force Weapon + Artificer armour
Veteran Squad x5 - Lightning Claws(pair) x5 + Meltabombs x2
Tactical Squad x10 - Plasma Pistol, Plasmagun, Plasma Cannon, Power Weapon, Meltabombs
Tactical Squad x10 - Meltagun, Lascannon, Meltabombs
Razorback - Storm Bolter, hunter Killer Missile, extra Armour
MISSION
We decided to play a random mission from the Battle Missions book and as such the Eldar mission "Mobile Defence" was rolled with me (Wolves) playing the part of the Eldar.
The mission involved 4 objectives placed around the center mass of the map, with one stuck out in the back field.
I had to deploy first with Neil taking the first turn.
DEPLOYMENT
I deployed the Rune priest (RP) and his Grey Hunters (GH) in the center with the second squad as backup both in Rhinos, the other Rhino was setup on the right to move for the objective in the ruin and the Long Fangs (LF) were in the upper storeys of the building in my half, the Scouts I infiltrated to better offset Neils deployment (I was not allowed to use reserves in this game)
Neil broke his Tacticals into combat squads, and placed the Lascannon in the ruin on the hill and the Plasma Cannon opposite my Rune Priest, the two special weapon squads faced off in the center and his Veterans (VET) and Ezekial (EZ) were in the Razorback on my right.
I infiltrated the Scouts to balance me out against the razorback.
TURN 1
N.A. - The lascannon fires from the ruin and stuns the Dreadnought and the Meltagun from the second Combat squad Stuns the right hand Rhino at range.
S.W.- The RP casts Storm Caller, EZ fails to nullify it, and the Rhino he is in drives into the center and the GH disembark and combine their rapid fire with the LF to kill a few Night Angels opposite, the Scouts calmly jog forward amd Meltagun the Razorback blowing it to bits! the resulting wreckage kills 3 of the VETS!
TURN 2
N.A. - The Angels retreat from the center but their fire is ineffective again, other than the Lascannon stunning the Dreadnught again!, Ezekial and the VETS dispose of the Scouts and score some Meltabomb hits on the Rhino immobilising it and destroying the Hunter Killer.
S.W. - The RP separates from his squad allowing them to move up, The shooting from the wolves is poor and the RP casts Storm Caller again and the third GH squad relocate to the rearward objective.
TURN 3
N.A. - The lone Tactical Sargeant charges into the GH in the center his charge and resultant Plasma fire kills off 4 GH, he dies at the Wolfguards hands! EZ cast Hellfire on the GH killing 2 and then charges in slaying the whole squad on his own! And the Lascannon stuns the Dreadnought AGAIN! Dammit!!
S.W. - The GH claim both middle objectives and get back in their Rhino and rejoin the RP, the third squad claim the rear objective, and fire from the LF causes the last of Neils combat squad to flee.
TURN 4
N.A. - The Lascannon finally finds a weakness and vaporises the Dreadnought! (At last-Neil!!) Plasma Cannon regroups and melts the LF sargeant.
S.W. - The third GH squad move forward into the crater and rapidfire at the remaing 4 Night Angels in the building...riddling all 4 with bolt shells!(5 failed saves on 5 dice - oops), the RP is shut down by EZ again and fails to cast Living Lightning, The Plasma Cannon is killed off by the LF.
TURN 5
N.A.- Lascannon blows up the RP Rhino though the GH are ok as they stumble from the wreck, EZ charges the GH and carves up 3 alas the last 2 VETS die and the Wolves nerve holds for a draw, EZ is on his own at last.
S.W. - Shooting fails, Psychic fails (damn you EZ!) He slices up 2 more GH and is smacked by the powerfist from the Wolfguard, in a desperate attempt to save himself he casts Force Barrier but the wily RP nullifies it and Ezekial dies at last!.The Wolf Guard tries to consolidate for the 3rd objective but falls short.
Game ends in a 2-0 victory for the Space Wolves.
OMG! I thought Neils bad dice rolling had sealed the game, boy I was was wrong Ezekial was a monster on his own, god knows how awful he would have been with all 5 Veterans and their Lightnig Claws!.
I felt the Wolves held well, but I was a bit mifed with the Dreadnought sitting there stunned all game but at least it tied up the Lascannon.
All in all a great game, and good entertainment whilst the WAGS were out shopping, then it was off down the pub for some well earned beers and grub.
Our usual gaming group of 4 meet up and each play a 750pt list with an ally, randomly generated each week, this is mainly due to time constraints and so that we all get involved in a game at least once a week.
This time it was just a clash between the Wolves and the Angels!
The list I used was my usual 750pt Space Wolves with some extra bits added on, Neil ran a bespoke list for the day.
Space Wolves
Rune Priest - Bolt Pistol + Runic Weapon + Meltabombs
Wolf Guard x3 - Bolt Pistol + Powerfist
Wolf Scouts x5 - Meltagun
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Long Fangs x5 - Leader + 3x Missile Launchers + Lascannon
*Dreadnought - Plasma Cannon + Missile Launcher
*Rhino x2 - Hunter Killer Missile
*Rhino
(* denotes extra above usual 750 pt army)
Night Angels
Ezekial - Mastercrafted Bolt Pistol + Mastercrafted Force Weapon + Artificer armour
Veteran Squad x5 - Lightning Claws(pair) x5 + Meltabombs x2
Tactical Squad x10 - Plasma Pistol, Plasmagun, Plasma Cannon, Power Weapon, Meltabombs
Tactical Squad x10 - Meltagun, Lascannon, Meltabombs
Razorback - Storm Bolter, hunter Killer Missile, extra Armour
We decided to play a random mission from the Battle Missions book and as such the Eldar mission "Mobile Defence" was rolled with me (Wolves) playing the part of the Eldar.
The mission involved 4 objectives placed around the center mass of the map, with one stuck out in the back field.
I had to deploy first with Neil taking the first turn.
DEPLOYMENT
I deployed the Rune priest (RP) and his Grey Hunters (GH) in the center with the second squad as backup both in Rhinos, the other Rhino was setup on the right to move for the objective in the ruin and the Long Fangs (LF) were in the upper storeys of the building in my half, the Scouts I infiltrated to better offset Neils deployment (I was not allowed to use reserves in this game)
Neil broke his Tacticals into combat squads, and placed the Lascannon in the ruin on the hill and the Plasma Cannon opposite my Rune Priest, the two special weapon squads faced off in the center and his Veterans (VET) and Ezekial (EZ) were in the Razorback on my right.
I infiltrated the Scouts to balance me out against the razorback.
TURN 1
N.A. - The lascannon fires from the ruin and stuns the Dreadnought and the Meltagun from the second Combat squad Stuns the right hand Rhino at range.
S.W.- The RP casts Storm Caller, EZ fails to nullify it, and the Rhino he is in drives into the center and the GH disembark and combine their rapid fire with the LF to kill a few Night Angels opposite, the Scouts calmly jog forward amd Meltagun the Razorback blowing it to bits! the resulting wreckage kills 3 of the VETS!
TURN 2
N.A. - The Angels retreat from the center but their fire is ineffective again, other than the Lascannon stunning the Dreadnught again!, Ezekial and the VETS dispose of the Scouts and score some Meltabomb hits on the Rhino immobilising it and destroying the Hunter Killer.
S.W. - The RP separates from his squad allowing them to move up, The shooting from the wolves is poor and the RP casts Storm Caller again and the third GH squad relocate to the rearward objective.
TURN 3
N.A. - The lone Tactical Sargeant charges into the GH in the center his charge and resultant Plasma fire kills off 4 GH, he dies at the Wolfguards hands! EZ cast Hellfire on the GH killing 2 and then charges in slaying the whole squad on his own! And the Lascannon stuns the Dreadnought AGAIN! Dammit!!
S.W. - The GH claim both middle objectives and get back in their Rhino and rejoin the RP, the third squad claim the rear objective, and fire from the LF causes the last of Neils combat squad to flee.
TURN 4
N.A. - The Lascannon finally finds a weakness and vaporises the Dreadnought! (At last-Neil!!) Plasma Cannon regroups and melts the LF sargeant.
S.W. - The third GH squad move forward into the crater and rapidfire at the remaing 4 Night Angels in the building...riddling all 4 with bolt shells!(5 failed saves on 5 dice - oops), the RP is shut down by EZ again and fails to cast Living Lightning, The Plasma Cannon is killed off by the LF.
TURN 5
N.A.- Lascannon blows up the RP Rhino though the GH are ok as they stumble from the wreck, EZ charges the GH and carves up 3 alas the last 2 VETS die and the Wolves nerve holds for a draw, EZ is on his own at last.
S.W. - Shooting fails, Psychic fails (damn you EZ!) He slices up 2 more GH and is smacked by the powerfist from the Wolfguard, in a desperate attempt to save himself he casts Force Barrier but the wily RP nullifies it and Ezekial dies at last!.The Wolf Guard tries to consolidate for the 3rd objective but falls short.
Game ends in a 2-0 victory for the Space Wolves.
OMG! I thought Neils bad dice rolling had sealed the game, boy I was was wrong Ezekial was a monster on his own, god knows how awful he would have been with all 5 Veterans and their Lightnig Claws!.
I felt the Wolves held well, but I was a bit mifed with the Dreadnought sitting there stunned all game but at least it tied up the Lascannon.
All in all a great game, and good entertainment whilst the WAGS were out shopping, then it was off down the pub for some well earned beers and grub.
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