Monday, 27 September 2010

Tyranid Prime Part II

Hello again folks, sorry for the delay in posting but real life has been getting in the way a bit.
Still I have managed to get some more done on the Tyranid Prime I have completed the Greenstuff work on the body and legs and have sculpted a nice big Brain for him!
The head is made from a Warrior crest and a Genestealer face with some Greenstuff Brainz,

I followed this excellent tutorial from Hydra on how to make Boneswords and lashwhips, I actually used the lash whip idea to make the tail more interesting.

All I have left to do now is join the body and head with a suitable neck and its ready for paint.
I have started on the second Prime now I have the idea straightened out with this little fella.
Stay tuned for the painted version coming soon.

Monday, 20 September 2010

Hiveguard finished and a surprise!

Well here they are finally! man real life can be a right pain in the ass when your trying to get work done, but at least I got there in the end.

I chose to wash one of them a little darker so there was some variation in the brood, mainly due to GW in there wisdom making only one pose and model!

The bases have a little scorched grass and some MIG weathering powders on the junk metal to give a rusted look.

What do you guys think?


AND NOW THE SURPRISE!


A Tyranid Prime, now this guy is very WIP so be gentle on me lol.

The basic idea I had was to make a mini Tyrant and a model that was more ornate and different to a Warrior.
I hope the "spines" on the back give the impression of greater synapse control, along with the more upright pose showing enhanced self awareness within the swarm.

The Bonesword and lash whip are just mockups of the final pieces, but I hope you get the gist.
I am a bit worried about the head, I want a different face and larger brain in there too, your thoughts?

C&C especially welcome

Friday, 17 September 2010

Batrep 1000pt Space Wolves vs Night Angels(Dark Angels)

I thought I'd share a recent 1000pt game with my friend Neil, he has a sizeable space marine force which he has designed, they are a successor chapter from the Dark Angels called the Night Angels.

Our usual gaming group of 4 meet up and each play a 750pt list with an ally, randomly generated each week, this is mainly due to time constraints and so that we all get involved in a game at least once a week.
This time it was just a clash between the Wolves and the Angels!
The list I used was my usual 750pt Space Wolves with some extra bits added on, Neil ran a bespoke list for the day.

Space Wolves
Rune Priest - Bolt Pistol + Runic Weapon + Meltabombs
Wolf Guard x3 - Bolt Pistol + Powerfist
Wolf Scouts x5 - Meltagun
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Long Fangs x5 - Leader + 3x Missile Launchers + Lascannon
*Dreadnought - Plasma Cannon + Missile Launcher
*Rhino x2 - Hunter Killer Missile
*Rhino
(* denotes extra above usual 750 pt army)

Night Angels
Ezekial - Mastercrafted Bolt Pistol + Mastercrafted Force Weapon + Artificer armour
Veteran Squad x5 - Lightning Claws(pair) x5 + Meltabombs x2
Tactical Squad x10 - Plasma Pistol, Plasmagun, Plasma Cannon, Power Weapon, Meltabombs
Tactical Squad x10 - Meltagun, Lascannon, Meltabombs
Razorback - Storm Bolter, hunter Killer Missile, extra Armour


MISSION
We decided to play a random mission from the Battle Missions book and as such the Eldar mission "Mobile Defence" was rolled with me (Wolves) playing the part of the Eldar.
The mission involved 4 objectives placed around the center mass of the map, with one stuck out in the back field.
I had to deploy first with Neil taking the first turn.

DEPLOYMENT
I deployed the Rune priest (RP) and his Grey Hunters (GH) in the center with the second squad as backup both in Rhinos, the other Rhino was setup on the right to move for the objective in the ruin and the Long Fangs (LF) were in the upper storeys of the building in my half, the Scouts I infiltrated to better offset Neils deployment (I was not allowed to use reserves in this game)

Neil broke his Tacticals into combat squads, and placed the Lascannon in the ruin on the hill and the Plasma Cannon opposite my Rune Priest, the two special weapon squads faced off in the center and his Veterans (VET) and Ezekial (EZ) were in the Razorback on my right.
I infiltrated the Scouts to balance me out against the razorback.

TURN 1
N.A. - The lascannon fires from the ruin and stuns the Dreadnought and the Meltagun from the second Combat squad Stuns the right hand Rhino at range.
S.W.- The RP casts Storm Caller, EZ fails to nullify it, and the Rhino he is in drives into the center and the GH disembark and combine their rapid fire with the LF to kill a few Night Angels opposite, the Scouts calmly jog forward amd Meltagun the Razorback blowing it to bits! the resulting wreckage kills 3 of the VETS!

TURN 2
N.A. - The Angels retreat from the center but their fire is ineffective again, other than the Lascannon stunning the Dreadnught again!,  Ezekial and the VETS dispose of the Scouts and score some Meltabomb hits on the Rhino immobilising it and destroying the Hunter Killer.
S.W. - The RP separates from his squad allowing them to move up, The shooting from the wolves is poor and the RP casts Storm Caller again and the third GH squad relocate to the rearward objective.

TURN 3
N.A. - The lone Tactical Sargeant charges into the GH in the center his charge and resultant Plasma fire kills off 4 GH, he dies at the Wolfguards hands! EZ cast Hellfire on the GH killing 2 and then charges in slaying the whole squad on his own! And the Lascannon stuns the Dreadnought AGAIN! Dammit!!
S.W. - The GH claim both middle objectives and get back in their Rhino and rejoin the RP, the third squad claim the rear objective, and fire from the LF causes the last of Neils combat squad to flee.

TURN 4
N.A. - The Lascannon finally finds a weakness and vaporises the Dreadnought! (At last-Neil!!) Plasma Cannon regroups and melts the LF sargeant.
S.W. - The third GH squad move forward into the crater and rapidfire at the remaing 4 Night Angels in the building...riddling all 4 with bolt shells!(5 failed saves on 5 dice - oops), the RP is shut down by EZ again and fails to cast Living Lightning, The Plasma Cannon is killed off by the LF.

TURN 5
N.A.- Lascannon blows up the RP Rhino though the GH are ok as they stumble from the wreck, EZ charges the GH and carves up 3 alas the last 2 VETS die and the Wolves nerve holds for a draw, EZ is on his own at last.
S.W. - Shooting fails, Psychic fails (damn you EZ!) He slices up 2 more GH and is smacked by the powerfist from the Wolfguard, in a desperate attempt to save himself he casts Force Barrier but the wily RP nullifies it and Ezekial dies at last!.The Wolf Guard tries to consolidate for the 3rd objective but falls short.

Game ends in a 2-0 victory for the Space Wolves.
OMG! I thought Neils bad dice rolling had sealed the game, boy I was was wrong Ezekial was a monster on his own, god knows how awful he would have been with all 5 Veterans and their Lightnig Claws!.
I felt the Wolves held well, but I was a bit mifed with the Dreadnought sitting there stunned all game but at least it tied up the Lascannon.

All in all a great game, and good entertainment whilst the WAGS were out shopping, then it was off down the pub for some well earned beers and grub.

Tuesday, 14 September 2010

Hiveguard complete and the first painted model on the blog!!

Well here it is people the first fully painted model on the blog!


Sandy the customer sent me some pictures of the Hive fleet Leviathan to copy the scheme from, I am really pleased with how its come out.
Personally I think the change from white to bone coloured "skin" helps to tie the colours together better.
This has been the first model I have painted for ages and it's been a blast, just got another two to do now I have the colours finalised.


For those of you interested the colours used are as follows:

SKIN - 1/1 Dheneb Stone/Bleached Bone washed with a 3/2 Gryphonne Sepia/Devlan Mud (aka Nid wash!)

GUN - 1/1 Mechrite Red/Scab Red washed with Nid wash and highlighted Blood Red.

CARAPACE - 1/1 Hormagaunt Purple/Chaos Black feathered with Liche Purple, 1/1Liche Purple/Fortress Grey, Fortress Grey.

Baal Red wash was used to pick out the ribbed areas and his mouth.

I hope you like it and I'd love to hear your comments!

Friday, 10 September 2010

New Killzone rules

Big Jim over at Galaxy in flames has done it again!
He has written an absolutely cracking set of rules to play skirmsh style games set in the Warhammer 40k universe.
I will be trying the new version out this weekend and will let you know what I think.
I heartily recommend you check out his blog and what he does you won't be disapointed.

Hiveguard started


Yesterday the Tyranids arrived from the helpful chaps down at  TOTAL WARGAMER and I have started work on the three Hiveguard.

The customer wanted a muddy ruined urban style base so I had a rummage in the bits box for some scrap parts to add a little detail to their bases, I built these up at work Thursday night and will be starting the paint today.
I have not seen these models up close before and I am impressed with the detail and quality of them, they should be a blast to paint.

I will be painting these in the Purple Hive Fleet Leviathan scheme.


Stay tuned for an update on the painting.

Monday, 6 September 2010

Tyranids commission



I have just secured a new commission from a very friendly chap from Newzealand for some Tyranids, he is after a Warrior Prime with Bonesword and lashwhip and some Hiveguard and a Tyrannofex!.

I have long been a fan of Tyranids and I'm really looking forward to doing some gribbly conversions for the Prime and T-fex.
The models should arrive soon so I have been browsing the web for Bonesword ideas and I must say the conversions I have seen are very impressive, it should be a good challenge to relicate some of these cool ideas with a Munky twist of course!

Stay tuned for updates later this week.