Showing posts with label batrep. Show all posts
Showing posts with label batrep. Show all posts

Wednesday, 24 April 2013

Throne of lols (my first tournament)

Hello again fellow bloggers,
It's a bit late but I thought I'd share my experience of my first tournament and "competitive play.
Firstly I'd like to thank the organisers and the players for making the event such a good weekend.

The event was held at Tabletop nation in Hockley, Essex over Sat and Sunday 23rd/24th March
the format was 6 games over 2 days 1500 pts standard force organisation chart and codexs allowed.
My List:
Thunderwolf Lord - Powerfist / Stormshield
Thunderwolf - Frostblade / Stormshield
Rune Priest - Runic weapon / Runic armour
6 Greyhunters + Las / Plas Razorback
6 Greyhunters + Las / Plas Razorback
Landspeeder - Heavy Flamer / Multi-melta
5 Longfangs - Lascannon / 4 Missiles

Allies:
Company Command Squad
10 Veterans
10 veterans
Vakyrie 3 Lascannons

After meeting some old friends and a lot of new ones at the "surprised" local coffee shop we rolled up about 9 am for the briefing we got stuck in:

Game 1 Vs Space Wolves (lee)
Crusade/Dawn of war
Lee wins deployment and first turn
The game went to four turns before we called time, it was Le first game since the mid 90's so we took it easy and explained the rules as we went along.
lee's force was 4 Terminator led squads of Greyhunters a Terminator Rune Priest with support from two squads of Missile Longfangs.

The game was was a general troop ruckus which was rudely interupted by my Thunderwolf Lord and chum smashing up two 10 man squads of Greyhunters! he passed  40 odd 2+ saves in the end!

The game was a win 7-5 on victory points

Game 2 vs Eldar (Adam)
Purge the Alien/ Hammer and Anvil
Adam wins deployment and first turn.
This game was a lesson in power gaming and just how lethal a real tournament list can be, the deployment forced me into a narrow channel against Adams Warwalkers, Vypers, Wave Serpents and Dire Avengers and Fire Dragons.


 He Alpha striked me by picking off the vehicles and Thunderwolves and preceded to focus fire on each threat as it arose reducing me to a husk in 6 turns.
Facing 72 strength 6 shots a turn is a real eyeopener! all I can say is ouch, ouch, ouch!


The game was a loss 14-5 yikes!

Game 3 Black Templars (Dan)
Big Guns/Dawn of war
Dan wins deployment and first turn(see a pattern yet!)
 Dan's army was Terminators with 2 Assault Cannons and Marshall, two squads of Bretheren and a brace of Predators.
This game was dominated by a big smackdown with the Terminators and Thunderwolves with some late game grabs of the objectives by Dan .

The game was loss 6-1 after 6 turns, a note is don't mess with an Emperors champion he is not nice!

 Sunday

Game 4 Tau (luke)
The Scouring/Vanguard
I win deployment and first turn
Luke's force was 2 small squads of Firewarriors with a Ionhead and two Broadside teams and two Battlesuit teams with a Commander.

This was one of the best games of the weekend, it was a really tight game of careful maneuvers by the Tau and the Wolves, I was slowly learning to use the Guardsmen offensively especially once the Rune Priest casts a 4+inv save on them!
Eventually the game was a win 8-5 but had the game run to turn 6 it would have flipped to some thing like 11-3 loss, Luke was poised to obliterate me off the objectives...phew!


Game 5 Dark Eldar (Shawn)
Emperors Will / Dawn of war
Shawn wins deployment and first turn.
 I confess I'm not too sure on Shawn's armylist but it was all mechanised with two units of troops and Archon with Nasty ap2 chums!
This game was dominated by rediculous shooting once again, loads of str5 ap2 twin linked shots make a mess of things fast!
Highlight was some Veterans grenading a vehicle to bits, way to go chumps!
In the end the game was Draw 5-4 Shawn got an extra secondary point to technically win.

Game 6 Blood Angels (Alex)
The Relic/Hammer and Anvil
Alex wins first Deployment and first turn
Alex's force was Assault troops, Death Company and a Death Company Dreadnought,Storm Raven and Chaplain (special character who I can't remember his name whoops) and a rather lucky Librarian.

Alex stormed forward and secured the Relic whilst his Dreadnought sliced into my right flank with its Blood Talons, meanwhile the Thunderwolves tore into his right flank.
The center was a huge gunfight and melee with everyone piling into one huge brawl.

The Blood angels managed to get the Relic 6" from the center by games end the Librarian had the objective he had rolled Scoring unit as his warlord trait, I was all set to Lascannon him to power with my Valkyrie but the pesky Stormraven stopped it shooting...gah!
Game ended a loss 4-1 but so close.

All in I placed 9th out of 12, not too bad for my first foray into tournaments.

I learnt to play more aggressively, the smallest unit or the seemingly weak model can really change the game.







Sunday, 30 October 2011

My minis are famous.........well sort of!


I recently recieved an email from a good friend of mine in New Zealand regarding some Salamanders I recently painted for him.

It looks like they have been in action against some Chaos Renegades to great effect!

Please follow this link click me you won't be disappointed.
It's a gorgeous set of minis from either side and a very good report too.

Munky out

Sunday, 21 November 2010

Smackdown Sunday #2

This week it is once again the grudge match between Neils Night Angels and my Space Wolves but this time we had time for 1500 pts, it's been a while since we fielded a game this big!

MISSION = Space Marines - Vangard (Battle Missions Book)
OPPONENT = Neil (Night Angels - Dark Angels)
ME = Space Wolves
POINTS = 1500

This battle was an excuse for me to try a full Drop Pod force for the first time, after the last game against Dagmire I was searching for a way to deliver the Wolves straight in at the enemy's throat!
Now I don't own 6 Drop Pods so I made some paper templates of the "petals" so we could judge the landing positions, it wasn't pretty but it worked well as a test!.

Onto the game:

ARMYLISTS
NIGHT ANGELS
Belial
Terminator + Dual Lightning Claws

Interrogator Chaplain
Terminator + Stormbolter + Crozius + Rosarius

Deathwing Terminators
1x Heavy Flamer + Chainfist
1x Apothicary + Dual Lightning Claws
1x Deathwing Banner + Dual Lightning Claws
2x Dual Lightning Claws

Deathwing Terminators
1x Power Weapon + Stormbolter
1x Powerfist + Stormbolter
1x Powerfist + Assault Cannon
2x Thunder Hammer + Stormshield

Deathwing Terminators
2x Thunder Hammer + Stormshield
2x Powerfist + Stormbolter
1x Powerfist + Assault Cannon

Venerable Dreadnought
Plasma Cannon
Dreadnought Close Combat Arm + Storm Bolter

Devastators
1x Bolter
4x Heavy Bolters

Devastators
1x Bolter
4x Heavy Bolters

SPACE WOLVES
Logan Grimnar

Longfangs
1x Bolt Pistol + Chainsword
2x Multi-meltas
3x Missile Launcher
Drop Pod

Wolfguard Terminators
1x Chainfist + Stormbolter
1x Stormshield + Power Weapon
1x Cyclone + Stormbolter = Power Weapon
2x Frostblade + Stormbolter
Drop Pod

Wolfguard 
1x Powerfist + Bolt Pistol
1x Mark of The wulfen
2x Combi-meltas
6x Bolt Pistol + Chainsword
Drop Pod

Wolfguard 
1x Powerfist + Bolt Pistol
1x Mark of The wulfen
2x Combi-meltas
6x Bolt Pistol + Chainsword
Drop Pod

Grey Hunters
6x Bolter + Bolt Pistol + Chainsword
Drop Pod

Grey Hunters
6x Bolter + Bolt Pistol + Chainsword
Drop Pod

DEPLOYMENT
I was the "Space marine" in this mission so I was the attacker and could place 1 objective after the Night Angel deployment.
Neil set up the Devastators one on the right hand hill and one in the left hand crater, the dreadnought was positioned in his back field and  Belial, Interrogator and chums just off to my left, the second Deathwing squad smack in the center of the board and the final squad in a line at the foot of the hill.

The objectives were in the center and right at the back, so I placed mine off to the right away from Belial and his fellows to buy me time.
The whole of my force was in reserve in their Drop Pods.

TURN 1
SW - I had first turn and brought in Logan and the Longfangs on my left flank to distract Belial for a few turns (I hoped!) the Wolfguard Terminators dropped into the center to contest the middle objective and the first 10 man Wolfguard squad dropped in between the right hand Deathwing squad and the Devastators on the hill.
Logan bestows Relentless onto the Longfangs so they can move and fire the heavy weapons, only one of the Multi-meltas kills a Terminator (I should have brought 5 doh!) my other two squads inflict 0 casualties on the Night Angel Terminators........a very, very bad start indeed!.

NA - Belial and mates move up and charge Logan and the Fangs, both Belial and the Chaplain are in base contact with Logan who gives his war shout ( helping the Wolfguard Terminators as well) Logan manages to wound the Chaplain twice and Belial once but Logan is killed and the Longfangs are wiped out!
The two Deathwing squads charge the Wolfguard Terminators 10 Vs 5! we both lose 4 Terminators but that means I am wiped out as well! ( oh dear that was a bit poop!)
The Devastators chew the 10 man Wolfguard up leaving a few alive as well.

TURN 2
SW - I receive the second Wolfguard 10 man squad and one of the Grey hunter squads as well, the Wolfguard drop in the center to help the first squad whilst the Grey Hunters drop on the right hand objective.
Once again my shooting is pap, though the last Deathwing Terminator from the central carnage is blown apart by Stormbolter fire from the Drop Pods.( I couldn't help but laugh at this)
The reduced Wolfguard assault the Devastators on the hill wiping them out and consolidating 6" back down the hill again.

NA - Belial and mates run around behind the central ruin to get back in the fight and the remaining Deathwing squad advance on my freshly dropped Grey Hunters over on the Right.
The Dreadnought's Plasma Cannon melts 4 from my newly arrived Wolfguard and the Deathwing charge the Grey Hunters wiping them out and consolidate 6" to trap my Wolfguard between them and the sprinting Belial.

TURN 3
SW - I don't receive the last squad Of Grey Hunters, I charge the Deathwing in the middle with the remnants of my Wolfguard killing all but 1 Assault Cannon Terminator, which means I am safe from shooting due to being locked.

NA - Belial keeps running behind the ruin drawing ever closer to the swirling melee in the middle, the Dreadnought hopes his Plasma Cannon will scatter off the Drop Pod into the Combat but it doesn't instead it blows the Stormbolter off (haha that will teach you to pull a "dick move") the lone Deathwing Terminator is ripped to bits by a frenzied Wulfen marine, one squad of Wolfguard head toward Belial to hold them off whilst the smaller squad back away to claim the right hand objective with their consolidation moves.

TURN 4
SW - The last Drop Pod and my remaining troop choice slams into the building just in front of the central objective meaning that I now hold 2 to Neils none! (it was a slim hope of victory at this point!)
The Wolfguard charge Belial and are slain ( I forgot he was Initiative 5! oops!)

NA - Faced with me controlling 2 objective Belial orders the Deathwing to head for the central objective whilst the Chaplain and himself head to the right to clear the other.
Enfilading fire from the Devastators on the right who have been without a target most of the game kill a few Grey Hunters and the Deathwing Run to contest the center objective, whilst Belial runs to contest the right hand one.

TURN 5
SW -I desperately charge the Grey Hunters into the Deathwing but they are slain, leaving Neil in control of the middle objective.

NA - Belial assaults the last remaining Space Wolves butchering them and contesting the right hand objective.

The game had to end there due to lack of time ( I didn't mind I wasn't gonna win with 5 Drop Pods either lol) with the Night Angels finally breaking a losing streak and mine becoming longer!

CONCLUSION
Neil - I wouldn't have changed much, maybe tried to hold 2 objectives rather than going for the same one Dave was gunning for, a few tactical errors were made such as putting Belial off to one side.
Other than that a great game and I sure had to think fast when surrounded with Drop Pods.


Munky - I should have picked all 5 Longfangs as Multi-meltas and dropped them in support of the other two squads on the right, hopefully clearing the middle to receive Belial's men later in the game.
Dropping them so close made it easier for Neil to remove them before they helped.
Another good point Neil raised was that my Drop Pods count as another 6 victory points in one of the missions!
I have walked away from this still a little lost as how best to deploy my marines, I may try a mixture of Pods and Rhinos next time, mixing the rapididity of Drop Pods with the mobility of Rhinos!

Sunday, 14 November 2010

Smackdown Sunday #1


Well here it is the inaugural Smackdown post, I hope you enjoy the battle report and the picture I found, personally I almost wet myself laughing when I found this!


MISSION = Capture & Control
OPPONENT = Dagmire (Imperial Guard)
ME = Space Wolves
POINTS = 1250

This battle is between Dagmire's Imperial Guardsmen  and my Space Wolves(who are on a bit of a losing streak!).
I always enjoy playing Dagmire he has two fantastic painted armies namely Sisters of Battle and the aforementioned IG, I will be doing a Featured Friend post on this guy soon to show you the miniatures they are really mint.
Anyways onto the game:

SPACE WOLVES
Wolfguard Battle Leader
Terminator + Frostblade + Combi-melta

Wolfguard
Arjac Rockfist
Terminator + Powerfist + Stormbolter
Terminator + Cyclone + Power Weapon + Stormbolter
Terminator + Power Weapon + Stormbolter
Drop pod

Grey Hunters (x3 squads)
Flamer
Meltagun
Wolf Standard
7x Grey Hunters

Longfangs
Leader
3x Lascannon
2x Missile Launcher

IMPERIAL GUARD
Command squad
Commander
2x Meltaguns
2x Guardsmen
Astropath
Officer of the fleet
Chimera + 2x heavy Bolters

Sly Marbo

Veteran squad A
Gunnery Sgt Harker
2x Meltaguns
1x Grenade launcher
Shotgun Guardsmen
Demolitions

Veteran squad B
Sgt with shotgun
2x Meltaguns
1x Heavy flamer
Lasgun Guardsmen
Chimera +Multilaser + Heavy Flamer

Veteran squad C
Sgt
3x Grenade launcher
Auto cannon
Vox Caster
Lasgun Guardsmen

Veteran squad D
Sgt
3x Sniper Rifles
Missile Launcher
Lasgun Guardsmen

Ratlings
3x Ratlings

Executioner
Leman Russ Executioner + Lascannon + 2x Plasma Cannon sponsons

Vendetta
Valkyrie Vendetta

DEPLOYMENT
Dagmire started with two Guardsmen squads set up in the ruins on the right, the Snipers upstairs and the grenadiers on the ground, Ratlings were in the small ruin on the left with a Chimera and Guardsmen squad behind , Company Command  Chimera and Executioner tank hidden behind the ruin and the final Chimera tucked round the right hand side. Sargeant Harker and his special weapons squad infiltrate into the small building in the center off to the right hand side. Dagmire's objective is placed by the 2 Guardsman squads in the ruin .

I deployed the Long fangs on the top of the building on the left with a Grey Hunter squad in front and to the side and the third squad were forced to deploy off to the right side and would face a slog through the back field.
The Wolfguard Termnators and Wolfguard Battle leader would arrive on turn 1 via droppod.
My objective is placed in front of the Longfangs.

TURN 1
SW - I won first turn and promtly dropped the Wolfguard right in Dagmire's back field, unfortunately the Pod scattered and as the Terminators deployed Arjac Rockfist's mighty Thunderhammer was just out of range of the nearest Chimera though the Cyclone missile launcher did wreck it, the Battle leader who had separated from the squad fired his Combi-melta into the nearby Chimera Immobilising it.
The Longfangs must have been combing their beards because they hit nothing in the shooting phase, and the 3 grey Hunter squads advanced running to cover as much ground as possible.

IG - Harker and his men advance through the building and target the central Grey Hunters the fire from them Melta-ing a few, they then charge the Spacewolves who unceremoniously wipe them out in seconds!
The Guardsmen clamber from their immobilised tank and combine their fire with Plasma Cannon and Plasmagun shots from the Executioner into the Terminators only managing to drop 2 crucially Arjac is still alive!
The two Guardsmen squads in the central ruins by Dagmires objective open fire with Snipers and Krak grenades at the Longfangs killing 2. Both Spacewolf squads hold their nerve.

TURN 2
SW - The Longfangs have to move to restore squad coherency (note to self don't deploy in a thin line a spread out squad is better), the Battle Leader charges the disembarked Guardsmen slaying 4 but they hold and the combat is drawn.
Arjac finds his range and the Teleporting Thunderhammer smashes the Executioner turret to ruin, and in the ensuing charge he smashes the sponson off and leaves the crew stunned and shaken.
All three Grey Hunter squads advance and the central squad clear bits of Guardsmen from their Chainblades and run towards the next lot on Dagmires objective.

IG - The Guardsmen receive some reinforcements in the shape of a Vendetta which screams onto my left behind the Ratlings, The Ratlings and both squads guarding the objective AND the Vendetta unleash hell at the two beleaguered Grey Hunter squads in the center whittling them down to just 2 and 3 marines left and crucially pinning one squad..
The combat with the Battle Leader sees him slay just one man and the enemy hold again keeping him bogged down.

TURN 3
SW - The Longfangs who are now in position with combed beards promtly miss every shot at the Vendetta! (good job boys!), Battle Leader slay another Guardsman to no effect, the remaining Greyhunters and Arjac and his mate charge the Guardsmen on the lower floor around the objective slaying them all with no casualties.
The third Grey Hunter squad has now arrived in the center after a 3 turn jog to get there!

IG - Sly Marbo arrives just behind Arjac!, the Command squad move down the hill behind the Wolfguard Terminators with the right hand Chimera and the Vendetta moving into the center field as well.
Marbo throws his Demo charge at Arjac and the Command squad Meltaguns fire as well killing the Power weapon Terminator, but Arjac's blessed plate saves him, and once again every weapon in the Guard arsenal is thrown (oops sorry for the bad pun!) at the Grey Hunters leaving a Flamer marine standing Arjac is assaulted by the Command squad and he leaves the Commander and two Meltagunners alive they pass their morale as well. Battle Leader kills another lone Guardsman(I'm bored I bet you are lol).

TURN 4
SW - The belated Grey Hunters make their presence known by blowing the Chimera to scrap and half the Guardsmen inside as well, they then flee the Wolves in terror.
The Battle Leader final forces the Sargent and Meltagunner to flee as well, whilst the lone Flamer marine contests Dagmires objective.
The Longfangs Score a few hits on the Guardsmen left in the upper stories but they pass a heap of cover saves.
Arjac is finally bought to heel by the Command squad who consolidate in front of the last Space marine squad (great move there Dagmire!)

IG - A searing beam of coherent light plays across the Battle Leaders Terminator armour but he is unharmed much to the Executioners crew's chagrin, Marbo finished off the Flamer marine in hand to hand and the remaining Grey Hunter squad is once again punished buy the Vendetta and Guardsmen leaving 2 alive.

TURN 5
SW - The Longfangs and the last flamer marine and Wolfguard Sargent fire at Dagmires Guardsmen and kill 5 but their nerve holds and they are now out of charge range through some clever wound allocation.

IG - the Battle Leader is brought down with Sniper fire from the Ratlings and the last 2 marines are slain by Sniper and Krak missile fire from the Guardsmen.

The roll for turn 6 is made but alas the game ends, with the Imperial Guard holding their home objective and the Wolves left with the under achieving Longfangs!

CONCLUSION
Dagmire - Man of the match I feel should go to either the Ratlings or the Sniper Guardsmen who through Rending hits and Pinning slowed the Wolves right down allowing me more time to deal with them at range.
As for what I would have done differently I should have been more wary of the Drop pod and brought the executioner in from Reserve instead of leaving it open to assault, and the Officer of the Fleet would have assisted this.

Munky - Well I feel that the deployment type is very hard to get around when you have a footslogging army, and maybe the third squad would have been better off moving down the left near the ratlings.
MOTM will go to Arjac for getting the crucial damage in on the Executioner which was the real bane of my marines.
Other than that I am still struggling with delivering the marines to their targets (mainly close assault) in sufficient numbers?

Thanks for reading and as always your comments and insight are welcome.

Monday, 25 October 2010

Batrep 1000pts Space Wolves Vs Night Angels

Hi folks Munky back again with another battle report, once again it is my Space Wolves Vs Neil's Night Angels.


This time round we are playing a mission from the Battle Missions book called: BLACK CRUSADE!
Neil won the roll to be the Chaos Marine stand-ins for this mission, which meant he deployed first and on a 2+ got first turn.
The main cool rules about this mission is it's Kill Points and any non-vehicle unit destroyed can come back on from reserve the next turn!.

SPACE WOLVES


Rune Priest
Runic Weapon + Bolt Pistol

Wolfguard Battle Leader
Frost Blade + Stormshield + Thunderwolf + 2x Fenrisian Wolves

Thunderwolf Cavalry
1x Bolt pistol + Powerfist
1x Chainsword + Stormshield

Wolfguard terminators
1x Frostblade + Stormbolter
1x Chainfist + Stormbolter
1x Powerweapon + Stormbolter + Cyclone Missile Launcher
3x Powerweapon + Stormbolter

Grey Hunters
1x flamer
1x Meltagun
8x Bolter + Chainsword

Grey Hunters
1x flamer
1x Meltagun
8x Bolter + Chainsword

Total  = 998

NIGHT ANGELS


Librarian
Forceweapon + Bolt Pistol

Venerable Dreadnought
Missile Launcher + Twin-linked Lascannon

Devastators
2x Plasmacannon
2x lascannon
8x Bolter

Tactical Squad
1x Plasma Pistol
1x Plasmagun
1x Plasmacannon
7x Bolter


Tactical Squad
1x Plasma Pistol
1x Plasmagun
1x Plasmacannon
7x Bolter

TOTAL = 1000

DEPLOYMENT

NA - Neil set his 10 man Tactical Squad up in the crater to my right with the Venerable Dreadnought supporting them, the second Tactical Squad was combat squadded and the Plasmacannon was positioned on the first floor of the building with the Sargeant and Plasmagun in the center, one combat squad from the Devastators was set up on the top floor with 2x Plasmacannons whilst the second with the Lascannons deployed in the left most ruin along with the librarian.

SW - I plonked both Grey Hunter squads in the center spaced apart to minimise casualties from the huge amount of Plasma sure to rain down on them, the Terminators took the right hand side in the trees, and the Thunderwolves and Battle Leader took the left, the Rune Priest was in the center so he could cast the 5+ cover save over the two squads if needed.

TURN 1
NA - Zero movement from the Angels as expected Neil was going to blast me to bits in his first turn....and he did just that melting a terminator and 4 marines from either squad and the two Wolves following the Battle Leader, luckily all the units passed their morale checks and it was game on!
SW - I moved everything forwards, the two Grey Hunter squads now had a 4+ coversave from the vents in the middle, everything ran except the Terminators who fired two Frag missiles into the 10 man Tacticals opposite....missing with both aargh!

TURN 2
NA - No movement again from Neil but this time his shooting was dire, only managing to kill another Terminator with a Lascannon and wounding the Thunderwolf with the Stormshield.
SW - The Thunderwolves are in range of the Devastators and promtly tear them to bits, the crafty Librarian had retreated earlier in the turn, everything else advanced straight ahead, the Rune Priests squad rapid fire into the % man combat squad in the middle killing 3 with the aid of Freki & Geri the wolf spirits summond by the Priest, in assault they finish off the combat squad. 2-0 SW.

TURN 3
NA - The Devastators walk back on in the center to support the rest of their brothers from the imminent charge of the Thunderwolves (the scenario rules allowed this), their fire even with the Plasmacannons and bolters from the squads in the building do no damage to the squad(phew thanks for Stormshields eh!) Another 2 Terminators die from withering rapid fire from the 10 man Tac. squad.
SW - The Terminators kill the offending Plasmacannon and them charge the 10 man squad killing 5 but they hold, the Grey Hunters not with the Rune Priest charge the Dreadnought but only stun it with Krak grenades, the Rune Priests squad fail to charge through cover into the building whilst the Thunderwolves charge and massacre the Devastator combat squad again losing the Stormshield Thunderwolf.. 3-0 SW.

TURN 4
NA - The Devastators and the combat squad come back on right infront of the Thunderwolves desperate to slow their murderous charge, their rapid fire wounds the Powerfist Thunderwolf, the Venerable Dreadnought slay one of the pesky Space Wolves clambering all over him but is stunned again, Terminators kill another 2 from the Tactical squad but the hold their nerve.
SW - The Wolfguard kill of the Tacticals finally, Rune Priest finishes off the combat squad he was trying to charge last turn but the last Grey Hunter falls, The Battle Leader and Powerfist Thunderwolf splatter 7 marines from the multiple combat behind the building and the Lone Night Angel Sargeant flees the combat, The dreadnought and Hunters draw their combat. 5-1 SW.

TURN 5
NA - The 10 man squad reappear by the Termainators and their rapidfire and some help from the Devastators in the building finally slay the Wolfguard, in assult the Dreadnoght combat is a draw again!, Battle Leader and the Librarian both swing at the same time, the psyker having charged into the melee in the middle, both character take wounds and the Librarian seizes his chance .... he channels all his rage into his force weapon and tries to instant death the Battle Leader but he draws too much power and is possesed by a denizen of the warp and dies!(oops! not a good time to roll double 6!!)The Devastators flee off the table after losing the combat. 8-2 SW.
SW - The Venerable Dreadnought loses an arm to the Hunters, the RunePriest is wounded and the Thunderwolves crush the tactical combat squad to end the game. 9-2 SW

CONLUSION
Well that went well didn't it!, I must confess to being very very worried about all that Plasma facing me, the only thing that saved me from becoming fried chicken was the scenery in the middle and the sheer speed of  the Thunderwolves( I only found out this game that Cavalry have fleet of foot!) Once again they are proving to be an extremely nasty unit easily capable of tearing up a whole flank on their own!
I think Neil did his best to try and stop them but I think the small size of his squads made it too hard to do any meaningful damage back.

What are your views on this game a how would you have played it differently?



Friday, 17 September 2010

Batrep 1000pt Space Wolves vs Night Angels(Dark Angels)

I thought I'd share a recent 1000pt game with my friend Neil, he has a sizeable space marine force which he has designed, they are a successor chapter from the Dark Angels called the Night Angels.

Our usual gaming group of 4 meet up and each play a 750pt list with an ally, randomly generated each week, this is mainly due to time constraints and so that we all get involved in a game at least once a week.
This time it was just a clash between the Wolves and the Angels!
The list I used was my usual 750pt Space Wolves with some extra bits added on, Neil ran a bespoke list for the day.

Space Wolves
Rune Priest - Bolt Pistol + Runic Weapon + Meltabombs
Wolf Guard x3 - Bolt Pistol + Powerfist
Wolf Scouts x5 - Meltagun
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Grey Hunters x6 - Meltagun + Wolf Standard
Long Fangs x5 - Leader + 3x Missile Launchers + Lascannon
*Dreadnought - Plasma Cannon + Missile Launcher
*Rhino x2 - Hunter Killer Missile
*Rhino
(* denotes extra above usual 750 pt army)

Night Angels
Ezekial - Mastercrafted Bolt Pistol + Mastercrafted Force Weapon + Artificer armour
Veteran Squad x5 - Lightning Claws(pair) x5 + Meltabombs x2
Tactical Squad x10 - Plasma Pistol, Plasmagun, Plasma Cannon, Power Weapon, Meltabombs
Tactical Squad x10 - Meltagun, Lascannon, Meltabombs
Razorback - Storm Bolter, hunter Killer Missile, extra Armour


MISSION
We decided to play a random mission from the Battle Missions book and as such the Eldar mission "Mobile Defence" was rolled with me (Wolves) playing the part of the Eldar.
The mission involved 4 objectives placed around the center mass of the map, with one stuck out in the back field.
I had to deploy first with Neil taking the first turn.

DEPLOYMENT
I deployed the Rune priest (RP) and his Grey Hunters (GH) in the center with the second squad as backup both in Rhinos, the other Rhino was setup on the right to move for the objective in the ruin and the Long Fangs (LF) were in the upper storeys of the building in my half, the Scouts I infiltrated to better offset Neils deployment (I was not allowed to use reserves in this game)

Neil broke his Tacticals into combat squads, and placed the Lascannon in the ruin on the hill and the Plasma Cannon opposite my Rune Priest, the two special weapon squads faced off in the center and his Veterans (VET) and Ezekial (EZ) were in the Razorback on my right.
I infiltrated the Scouts to balance me out against the razorback.

TURN 1
N.A. - The lascannon fires from the ruin and stuns the Dreadnought and the Meltagun from the second Combat squad Stuns the right hand Rhino at range.
S.W.- The RP casts Storm Caller, EZ fails to nullify it, and the Rhino he is in drives into the center and the GH disembark and combine their rapid fire with the LF to kill a few Night Angels opposite, the Scouts calmly jog forward amd Meltagun the Razorback blowing it to bits! the resulting wreckage kills 3 of the VETS!

TURN 2
N.A. - The Angels retreat from the center but their fire is ineffective again, other than the Lascannon stunning the Dreadnught again!,  Ezekial and the VETS dispose of the Scouts and score some Meltabomb hits on the Rhino immobilising it and destroying the Hunter Killer.
S.W. - The RP separates from his squad allowing them to move up, The shooting from the wolves is poor and the RP casts Storm Caller again and the third GH squad relocate to the rearward objective.

TURN 3
N.A. - The lone Tactical Sargeant charges into the GH in the center his charge and resultant Plasma fire kills off 4 GH, he dies at the Wolfguards hands! EZ cast Hellfire on the GH killing 2 and then charges in slaying the whole squad on his own! And the Lascannon stuns the Dreadnought AGAIN! Dammit!!
S.W. - The GH claim both middle objectives and get back in their Rhino and rejoin the RP, the third squad claim the rear objective, and fire from the LF causes the last of Neils combat squad to flee.

TURN 4
N.A. - The Lascannon finally finds a weakness and vaporises the Dreadnought! (At last-Neil!!) Plasma Cannon regroups and melts the LF sargeant.
S.W. - The third GH squad move forward into the crater and rapidfire at the remaing 4 Night Angels in the building...riddling all 4 with bolt shells!(5 failed saves on 5 dice - oops), the RP is shut down by EZ again and fails to cast Living Lightning, The Plasma Cannon is killed off by the LF.

TURN 5
N.A.- Lascannon blows up the RP Rhino though the GH are ok as they stumble from the wreck, EZ charges the GH and carves up 3 alas the last 2 VETS die and the Wolves nerve holds for a draw, EZ is on his own at last.
S.W. - Shooting fails, Psychic fails (damn you EZ!) He slices up 2 more GH and is smacked by the powerfist from the Wolfguard, in a desperate attempt to save himself he casts Force Barrier but the wily RP nullifies it and Ezekial dies at last!.The Wolf Guard tries to consolidate for the 3rd objective but falls short.

Game ends in a 2-0 victory for the Space Wolves.
OMG! I thought Neils bad dice rolling had sealed the game, boy I was was wrong Ezekial was a monster on his own, god knows how awful he would have been with all 5 Veterans and their Lightnig Claws!.
I felt the Wolves held well, but I was a bit mifed with the Dreadnought sitting there stunned all game but at least it tied up the Lascannon.

All in all a great game, and good entertainment whilst the WAGS were out shopping, then it was off down the pub for some well earned beers and grub.